Inside Fallout, the Gaming World’s Most Surprising TV Hit
The Fallout TV series is back to its platform, and it's safe to say that viewers were delightfully shocked by the excellence of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed multiple facets of the gamer's adventure.
We followed vault-dweller Lucy, striving to uphold her morals and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's authority and creates plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any sense of morality out in the radioactive badlands.
Setting the Stage for the Second Season
The debut season's ending unveiled a major secret about those responsible for the atomic conflict that sealed a population in underground vaults for hundreds of years. It also left numerous mysteries open for the upcoming chapter – and, now, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The second season is set in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was a bit broken at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to incorporate into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators indicate that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its makers prioritized authentic items and environments were fabricated, mirroring the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to feel like it’s real.”
Indeed, virtually everything you see on-screen is physical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are brought to life with puppets, and were reportedly rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by talented film-makers who are also passionate gamers, alongside the original creators behind the franchise. This common understanding for the lore is evident in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will allow for a different viewing experience, something the team themselves are looking forward to observe.
“It has more depth, it’s bigger, it’s funnier, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”